trombones: (badtimes.wav)
[personal profile] trombones
Player Name: Amy
Contact: amymichellepage@gmail.com, plurk: cooltapes

Character: Sans
Series: Undertale
Canon Point: Post-pacifist

History:
- Undertale's History and Plot
- Sans' History and Plot

Personality: Sans is introduced in Undertale as a strange shadow that follows the player. A creepy ambience gets louder and louder until he finally reveals himself. Still in shadows, he holds his hand out. When “Don’t you know how to greet a new pal?” he asks you. The player takes his hand.

Cue a long, loud fart.

Goofy, shenanigans-style music fades in after a brief silence and the reveal: a short, stocky skeleton with a whoopee cushion in his bony hand, speaking in literal comic sans font and a “huhuhuh” sound bit.

From that moment on, Sans never stops being anything but a comedian. Sans is ridiculous, more than a gross, and infamously lazy. He drops frequent jokes and puns (especially about skeletons), drinks condiments straight from the bottle (as a joke probably, but?????), and barely puts efforts into most things. For example, Sans is a sentry, but according to monsters at a bar & grill he frequents, he doesn’t do anything but sit in his station and read magazines. If you talk to Undyne (his boss and head of the Royal Guard) at a particular point in the game, she mentions always catching him slacking off and sleeping… yet his results are just barely good enough not to fire him.
Sans’ casual attitude also makes him popular with others. He’s described by other monsters as fun to be around. He’s also something of a weird uncle depending on your actions. He often plays good-natured pranks on the player and others. At one point, he uses his vaguely-described teleportation powers to jump back and forth from one end of a room to another when the player isn’t looking. If talked to, he’ll ask if you’re following him.

Despite his slacker status, however, Sans is always interested in cheap and easy ways to make a buck. He has at least four jobs. He’s a sentry for multiple areas of the game despite putting the bare minimum of effort into them, and even runs an “illegal” hot dog stand. Somehow, the hot dogs are made of cattail plants plucked and put on a bun.

Beyond the surface, Sans is a lot more than a slacker. However, it defines his personality in more ways than one. It is inferred from multiple runs and moments in the game that Flowey, one of the main antagonists, used a special “reset” power to go back in time over and over. Flowey would then “play” with time. Similar to how video games will show you different endings depending on your actions, Flowey played with different outcomes in time – then reset so he could do it all over again. Eventually, Flowey started killing people. Sans became aware of these resets, and at one point was implied to have tried to stop them.

Unfortunately, the resets kept happening. No matter what Sans did, Flowey would continue to reset the timeline. Even the player, who has the power to reset, has the option of doing the same. So Sans gave up. What was the point of trying if everything would just reset? His apathetic perspective reflects as much. During the final boss of the pacifist run/ending, the player can find his lost soul (stolen from the boss), which asks them: “Just give up. I did. Why even try?”

Because of these resets, he has also become incredibly perceptive. He can pick up easily on expression and body language. This is also how he’s able to tell if a reset has happened before. To him, a player who has reset looks like they know what’s going to happen, like they’ve seen it all before.

San’s apathy is further shown in his “judgements”. At the climax of the game, Sans will appear before you meet the king of monsters and judge you for your actions. His responses depend on whether you’ve killed or spared enemies and bosses – a mechanic that affects most of the game’s story. In judgements where you’ve killed monsters, he keeps his casual, joking attitude. For the most part, he doesn’t think that anything he can do or say will change their mind or stop them from resetting. There are hints of seriousness to what he tries to tell the player, though, even asking them what he can do to change the mind “of a being like you”.

But not every part of this attitude is hopeless or nihilistic. Despite how beat-down how he’s become, Sans has enough hope to try and guide the player in the right direction, even when they’ve killed people. He’s the type to wait and see before he judges someone, and tries to give people a chance or at least consider their side of things. He explains in the darkest ending that he thought “the anomaly” (the one resetting the timeline) did what they did because they were unhappy, and that all they needed was “good food, bad laughs, and friends”. He knows people can change, but he also knows that not everyone is “good”. People are complex, and he knows that. Though it’s harder for him to believe that anyone can change (like his brother does), he still tries to weakly suggest they try not to hurt anyone, even if he isn’t sure if they’ll learn their lesson. Maybe there’s a chance they’ll change, but his kindness and patience isn’t unconditional.

Sans isn’t violent on his own. He admonishes the player for killing people, though it still comes across casual and/or sarcastic. He only fights you when your actions threaten the entire world, when he “can’t afford not to care anymore”. Then, he is ruthless and dangerous, becoming the hardest boss in the game. And even THEN, he still makes jokes.

If you refuse to kill anyone, however, Sans is a lot more hopeful. A lot of the fate and attitudes of Undertale depends on the players actions, and I play from a best ending. When the player is judged in the pacifist run, Sans encourages you. “You gained love. Does that make sense? Maybe not,” he says. In the best “neutral” ending (a requirement for getting the pacifist ending), he tells you that they WILL get out of the Underground. They WILL be free. After the player defeats the final boss of the pacifist run and helps him realize what he’s done, the boss releases the souls he stole, but not before telling you how he can feel how much those souls love you – Sans’ soul included. Despite popular opinion within the fandom, Sans cares. Despite its potentially dark endings, Undertale overall is a message of hope, love, and changing for the better. He’s a complex character worn down by his past, but monster souls are explained to be made of love, hope, and compassion – and Sans is no different.

Skills/Abilities: Sans is a monster, a race of beings made of magic instead of physical matter. This gives each monster unique abilities and powers. Most monsters use their magic to express themselves, for mundane purposes, etc., but can also be used to fight. Monster bodies are also closely linked to their souls, described in-game as being made of love, hope, and compassion. Feelings and emotions affect their body. For example, their will to fight will affect their defenses (in meta, their in-game character stats). Unfortunately, due to of their lack of physical matter, monsters are much weaker than humans – especially humans with killing intent.

Despite weak character stats (literally, his in-game character description is “the easiest enemy”), Sans is considered one of the hardest potential bosses in Undertale. One hit will kill him, but you have to catch him first. He can only deal one damage at a time, but his complicated attack set-ups accumulate fast.

Sans magic abilities include:
- Summoning bones
- Blue magic (in the form of his bones): An attack type in Undertale that only deals damage if the target moves. If the target stays still, the attack passes them harmlessly.
- Blue mode: An ability that can grab onto another person’s soul and turn it blue, increasing their gravity and making movement difficult. Sans can control the target’s gravity in blue mode, letting him throw them.
- Gaster Blaster: A summonable animal skull-shaped weapon that can blast a powerful beam attack.
- Teleporting: This ability is left ambiguous with no real explanation other than “it just happens”. Sans sometimes uses this ability as a shortcut. He can also teleport other people. In-battle, he uses it to force the human in particular places, and at one point uses it to keep them from moving. If they moved, he would teleport them back to their original point.

Network Sample: I hope this is okay as a sample!

Third Person Sample: The last thing he remembered was a highway. He remembered the sun on his face, wind rushing through his skull, the whirring of that cheap moped he bought, Papyrus threatening road rage…

Then here happened.

Sans opened his sockets.

It had been a while since he got here – yet his last memory of home still rang so clear in his head. The skeleton couldn’t decide if it was a good or bad thing.

On one side, it just reminded him he was stuck here. This was different from resets, multiple timelines, whatever. He was in the a completely different world now, and he had a feeling Frisk and that flower had nothing to do with it. There was no guarantee he was ever going home.

On the other hand… it was nice. Back before the kid, being constantly ripped in and out of timelines by a flower he could barely remember, he wasn’t even allowed the luxury of memories. Being able to remember all that stuff for once in his life felt good.
So maybe it wasn’t so bad.

The monster pulls himself off the bench. His bony knees knocked against the cardboard box he had set up in front of him. On top were rocks of different sizes, colors, and crudely-written names. Each five cents. Nobody had taken him up on his new pet store yet.

Welp. Sans shoved his hand in his pockets. Might as well check on everybody else. Wallowing around here reminded him – he wasn’t the only one quietly missing home. They were all in the same basket.

At the same time... even if there was no guarantee, at least there was SOME kind of chance. Right?

Besides. Frisk gave him a home to go back to. He might as well hang onto the chance himself.
trombones: (its not gonna be a gr8 momement)
[personal profile] trombones
Player Information
Player name: Amy
Are you over 18: Y

Character Information
Character Name: Sans the Skeleton
Canon: Undertale
Canon Point: Post-Pacifist/True Ending
History:
- Undertale's History and Plot
- Sans' History and Plot

Personality: Sans is introduced in Undertale as a strange shadow that follows the player. A creepy ambience gets louder and louder until he finally reveals himself. Still in shadows, he holds his hand out. When “Don’t you know how to greet a new pal?” he asks you. The player takes his hand.

Cue a long, loud fart.

Goofy, shenanigans-style music fades in after a brief silence and the reveal: a short, stocky skeleton with a whoopee cushion in his bony hand, speaking in literal comic sans font and a “huhuhuh” sound bit.

From that moment on, Sans never stops being anything but a comedian. Sans is ridiculous, more than a gross, and infamously lazy. He drops frequent jokes and puns (especially about skeletons), drinks condiments straight from the bottle (as a joke probably, but?????), and barely puts efforts into most things. For example, Sans is a sentry, but according to monsters at a bar & grill he frequents, he doesn’t do anything but sit in his station and read magazines. If you talk to Undyne (his boss and head of the Royal Guard) at a particular point in the game, she mentions always catching him slacking off and sleeping… yet his results are just barely good enough not to fire him.
Sans’ casual attitude also makes him popular with others. He’s described by other monsters as fun to be around. He’s also something of a weird uncle depending on your actions. He often plays good-natured pranks on the player and others. At one point, he uses his vaguely-described teleportation powers to jump back and forth from one end of a room to another when the player isn’t looking. If talked to, he’ll ask if you’re following him.

Despite his slacker status, however, Sans is always interested in cheap and easy ways to make a buck. He has at least four jobs. He’s a sentry for multiple areas of the game despite putting the bare minimum of effort into them, and even runs an “illegal” hot dog stand. Somehow, the hot dogs are made of cattail plants plucked and put on a bun.

Beyond the surface, Sans is a lot more than a slacker. However, it defines his personality in more ways than one. It is inferred from multiple runs and moments in the game that Flowey, one of the main antagonists, used a special “reset” power to go back in time over and over. Flowey would then “play” with time. Similar to how video games will show you different endings depending on your actions, Flowey played with different outcomes in time – then reset so he could do it all over again. Eventually, Flowey started killing people. Sans became aware of these resets, and at one point was implied to have tried to stop them.

Unfortunately, the resets kept happening. No matter what Sans did, Flowey would continue to reset the timeline. Even the player, who has the power to reset, has the option of doing the same. So Sans gave up. What was the point of trying if everything would just reset? His apathetic perspective reflects as much. During the final boss of the pacifist run/ending, the player can find his lost soul (stolen from the boss), which asks them: “Just give up. I did. Why even try?”

Because of these resets, he has also become incredibly perceptive. He can pick up easily on expression and body language. This is also how he’s able to tell if a reset has happened before. To him, a player who has reset looks like they know what’s going to happen, like they’ve seen it all before.

San’s apathy is further shown in his “judgements”. At the climax of the game, Sans will appear before you meet the king of monsters and judge you for your actions. His responses depend on whether you’ve killed or spared enemies and bosses – a mechanic that affects most of the game’s story. In judgements where you’ve killed monsters, he keeps his casual, joking attitude. For the most part, he doesn’t think that anything he can do or say will change their mind or stop them from resetting. There are hints of seriousness to what he tries to tell the player, though, even asking them what he can do to change the mind “of a being like you”.

But not every part of this attitude is hopeless or nihilistic. Despite how beat-down how he’s become, Sans has enough hope to try and guide the player in the right direction, even when they’ve killed people. He’s the type to wait and see before he judges someone, and tries to give people a chance or at least consider their side of things. He explains in the darkest ending that he thought “the anomaly” (the one resetting the timeline) did what they did because they were unhappy, and that all they needed was “good food, bad laughs, and friends”. He knows people can change, but he also knows that not everyone is “good”. People are complex, and he knows that. Though it’s harder for him to believe that anyone can change (like his brother does), he still tries to weakly suggest they try not to hurt anyone, even if he isn’t sure if they’ll learn their lesson. Maybe there’s a chance they’ll change, but his kindness and patience isn’t unconditional.

Sans isn’t violent on his own. He admonishes the player for killing people, though it still comes across casual and/or sarcastic. He only fights you when your actions threaten the entire world, when he “can’t afford not to care anymore”. Then, he is ruthless and dangerous, becoming the hardest boss in the game. And even THEN, he still makes jokes.

If you refuse to kill anyone, however, Sans is a lot more hopeful. A lot of the fate and attitudes of Undertale depends on the players actions, and I play from a best ending. When the player is judged in the pacifist run, Sans encourages you. “You gained love. Does that make sense? Maybe not,” he says. In the best “neutral” ending (a requirement for getting the pacifist ending), he tells you that they WILL get out of the Underground. They WILL be free. After the player defeats the final boss of the pacifist run and helps him realize what he’s done, the boss releases the souls he stole, but not before telling you how he can feel how much those souls love you – Sans’ soul included. Despite popular opinion within the fandom, Sans cares. Despite its potentially dark endings, Undertale overall is a message of hope, love, and changing for the better. He’s a complex character worn down by his past, but monster souls are explained to be made of love, hope, and compassion – and Sans is no different.

Items on your character at canon point:
- A whoopee cushion
- A bottle of ketchup

Abilities: Sans is a monster, a race of beings made of magic instead of physical matter. This gives each monster unique abilities and powers. Most monsters use their magic to express themselves, for mundane purposes, etc., but can also be used to fight. Monster bodies are also closely linked to their souls, described in-game as being made of love, hope, and compassion. Feelings and emotions affect their body. For example, their will to fight will affect their defenses (in meta, their in-game character stats). Unfortunately, due to of their lack of physical matter, monsters are much weaker than humans – especially humans with killing intent.

Despite weak character stats (literally, his in-game character description is “the easiest enemy”), Sans is considered one of the hardest potential bosses in Undertale. One hit will kill him, but you have to catch him first. He can only deal one damage at a time, but his complicated attack set-ups accumulate fast.

Sans magic abilities include:
- Summoning bones
- Blue magic (in the form of his bones): An attack type in Undertale that only deals damage if the target moves. If the target stays still, the attack passes them harmlessly.
- Blue mode: An ability that can grab onto another person’s soul and turn it blue, increasing their gravity and making movement difficult. Sans can control the target’s gravity in blue mode, letting him throw them.
- Gaster Blaster: A summonable animal skull-shaped weapon that can blast a powerful beam attack.
- Teleporting: This ability is left ambiguous with no real explanation other than “it just happens”. Sans sometimes uses this ability as a shortcut. He can also teleport other people. In-battle, he uses it to force the human in particular places, and at one point uses it to keep them from moving. If they moved, he would teleport them back to their original point.

Strengths and Weaknesses:
Strengths:
- Despite appearances, Sans is incredibly fast when he wants to be.
- Can set up complicated, hard-to-dodge attacks with his magic.
- Intelligent, clever.
- Perceptive; can easily pick up on a person or situation through subtle cues.
- Pretty stealthy (again, when he wants to be) thanks to his magic.

- More or less keeps his cool in most situations.
Weaknesses:
- Has only 1 HP (AKA a weak vitality) and can only deal 1 damage (AKA weak power). Undertale’s fighting mechanics run on RPG stats, and those stats are given a meta in-story explanation.
- Physically weaker against humans.
- Weak to killing intent.
- Tires easily.
- Incredibly lazy. Apathetic and often unmotivated, you need to give him a pretty strong reason to do something.

Sample
Prose/Action Sample: The last thing he remembered was a highway. He remembered the sun on his face, wind rushing through his skull, the whirring of that cheap moped he bought, Papyrus threatening road rage…

Then here happened.

Sans opened his sockets.

It had been a while since he got here – yet his last memory of home still rang so clear in his head. The skeleton couldn’t decide if it was a good or bad thing.

On one side, it just reminded him he was stuck here. This was different from resets, multiple timelines, whatever. He was in the a completely different world now, and he had a feeling Frisk and that flower had nothing to do with it. There was no guarantee he was ever going home.
On the other hand… it was nice. Back before the kid, being constantly ripped in and out of timelines by a flower he could barely remember, he wasn’t even allowed the luxury of memories. Being able to remember all that stuff for once in his life felt good.
So maybe it wasn’t so bad.

The monster pulls himself off the bench. His bony knees knocked against the cardboard box he had set up in front of him. On top were rocks of different sizes, colors, and crudely-written names. Each five cents. Nobody had taken him up on his new pet store yet.
Welp. Sans shoved his hand in his pockets. Might as well check on everybody else. Wallowing around here reminded him – he wasn’t the only one quietly missing home. They were all in the same basket.

At the same time... even if there was no guarantee, at least there was SOME kind of chance. Right?

Besides. Frisk gave him a home to go back to. He might as well hang onto the chance himself.
trombones: (dad times)
[personal profile] trombones
How did you wind up here? Who knows. Who cares. One minute you're on a walk, the next minute you pass by this guy's driveway.

The faint sound of something plays as you get closer. There's a guy there. Or rather, a skeleton. Skeleton monster. Whatever, he looks like a cartoon. He's reclined back in a lawn chair with a long twisty straw in his mouth, attached to a bright pink drink in a mason jar. Next to him, two child's playpens are just barely holding themselves together on the concrete.

A good collection of eight or nine roombas move around inside them. They're all on. Circling the pen, bumping into the walls and each other, turning, circling, cleaning. It's a weird dance at this point.

There's a cardboard sign between the pens:

roomba daycare
$1
roomba eggs not guaranteed
trombones: (if u see this while scrolling)
[personal profile] trombones
At first, Alphys said that she needed his help with "something". That probably should should have been in the first clue. By the time Sans got there, had just dumped the second of a familiar pair of legs in a cart (really, they're heavy). She sputtered into a nonsense explanation, how "something" was busted, how she really needed a second pair of sockets on "something", and how "something" might be in a bad mood now that he can't chase her.

Did she say "he"? "Something". She meant "something".

And before Sans could open his mouth, he felt an uncermonious shove of a clawed hand behind them both. He stumbled into the adjacent room. Alphys wheeled the cart away, and the skeleton whirled around just as steel doors slid shut with a boom behind him.

He stares down the metal He looked over his shoulder at "something".

...

Nope. Hell nope. He turns back around.

"Alphys. Come on. Open the door."

No answer. Sans turns back around. Another couple awkward seconds pass. Finally, the monster shrugs his arms up in the air.

"Welp. If this is a practical joke, tells Alf she needs practice. See ya."

...

...

...

It takes a second to realize he's still standing there. As in, not going anywhere. As in, not teleporting. He looks down. His SOUL is green. Not the healing green, the other green. Oh.

"Oh."

He remembers the hand that pushed him a second ago. He can already hear her voice in his head.

NGAHHHHHH!!! FINALLY! MAN, why didn't I think of this sooner?! Hey, Papyrus! Check out what I can do to your brother!!
trombones: (your not gona good time)
[personal profile] trombones
Another dream.

It had been a year since the surface happened. A year of changes for the better, good times, good memories - and the occasional nightmare Sans was just barely getting better at explaining to friends and family. He vaguely asked both Toriel and Frisk if they would help him sometimes, remind him of when and where they were and how long it had been since they came to the surface. Only Frisk would really understand why, but it helped to know.

The kid promised they wouldn't reset. That didn't stop Sans' bad dreams and occasional doubts, though. Even after a year, it was still all sinking in. It would get better. HE would get better. He already was by leaps and bounds, every day he woke up with the sun on his face and actual sky above him. But for Sans, it would be a long time going before it completely sank in that this was actually permanent. Before the back-of-his-mind paranoia that crept up sometimes would settle.

Tonight was one of the bad ones. He had dozed off on the floor at Toriel's place, near the fireplace and wrapped in blankets and pillows. Then, in his sleep, he started shifting uncomfortably, gritting his teeth through quiet groans and unintelligible murmurs. Suddenly, his eyes snapped open, one eye glowing, and jerked forward with a sharp gasp.

His hand reached out like he was about to attack. It's about two seconds too late before he realizes his arm is in the fire. Dying, but still burning. Sans suppresses a yelp through his teeth and jerks away, cursing as he hurriedly patting at his burning sleeve. In the process, he kicks over nearby pokers, causing a clattering crash.

Sans kicks away, as if the distance will solve anything, until his back is against Toriel's arm chair, panting. His sleeve is thankfully out, but he can feel the burn in his hand. He hissed. Sans wasn't so delicate that a papercut could kill him, but at the same time? He didn't take injuries very well.

Well. That's one way to wake up.
trombones: (get ready for FULL LIFE CONSEQUENCES)
[personal profile] trombones
Something was more than wrong. It was beyond the kid being busy. It was beyond not affording to care anymore. Somehow, it got worse. It was... strange. Systematic. Quick. Almost experimental.

This time, they moved too fast. Nearly any opportunity monsters had to run were brutally cut down. Alphys only barely got a handful of monsters to her lab. This time, Sans took Papyrus ahead of their moment and convinced him to go with them... sort of.

It was less convincing, more argument - mostly because Papyrus still thought he could talk to them. It took a lot of little white lies in the form of "I'm coming"s and "I'll be right behind you"s to get him into the small crowd packing itself in the elevator. It was easy to slip out after that. Sans murmured quiet goodbyes to himself as the door slid closed.

Beyond the obvious, he wasn't sure why he suddenly thought it would make a difference. The skeleton didn't remember everything about before. Like all the others, the past timeline was a blur and full of holes. Back then, though... back when he thought was trying to stop the world's end, he remembered the last blow. He remembered pain. Red. Then... a look. Something on their expression he'd never seen before.

Then it went black again. Now, he teleported to the top of the Core as fast as he could go. They were ahead of him and still moving too fast.

Dammit.

At this rate, they could get to ASGORE before he could.
trombones: (nasa)
[personal profile] trombones
Out of all the weird texts Sans ever got, "who wants a free trip to Disneyland" was the new number-one, knocking "BROTHER I NEED SHAVING CREAM IT'S AN EMERGENCY" off the charts.

The skeleton already knew something was up, especially when the word "free" came from Mettaton of all people. Hoo boy. Part of him was a little worried, but knowing MTT's track record with his brother, they probably weren't... hurt or dead or something. Just in some really, REALLY stupid shit.

Honestly, though. Who DOESN'T want a free trip to Disneyland? Because Sans barely knows what Disneyland is, and he already wants to go.

So here he was!! Normally, this would be the part where he takes advantage of room service for the next three hours but first, he had to make sure his brother wasn't actually on fire or whatever. He walks up to Mettaton and Papyrus' room and raps on the door.

"Knock knock."

PULL UP PULL UP PULL UP IN THE MONSTER, AUTOMOBILE GANGSTER.
trombones: (IT IS NOT A GOOD O' CLOCK)
[personal profile] trombones
Four weeks and a kitchen fire later, Sans did it. He finally asked the ex-queen of all monsters out on a date.

It was a long time coming for more reasons than one. Equal parts doubt, nerves, and fussing over recipes that, for once, the skeleton cared about getting just right could name a few.

Plus, coming to terms with a crush was complicated for him, even after the surface happened. Hell, he tried to convince himself out of it while. There was no way. Toriel wouldn't go for it. Maybe she just wanted to stay friends. It wouldn't matter in the end anyway.

Then time passed. The more Sans let himself get comfortable, the harder it was to ignore it. The butterflies in his ribcage, the too-long staring, how he thought of new jokes just to hear her laugh, the ease that came with talking to her, the way she practically invaded his thoughts and better dreams...

Screw it. Okay. He'll give it a shot. Besides, between Mettaton, Papyrus, and even Frisk pushing him... well. Sometimes, it's nice to have someone call you out on being lazy.

Jump to about four weeks of stalling for all of the above. Sans told Toriel he wanted to ask her something. Right off the bat, it was a disaster. He tried to stay casual about it, but every time he tried to pop the question he nearly lost his cool. The skeleton stumbled through about six different punny pick-up lines that he decided were no good at the last minute until he finally blurted out the question.

She said yes.

She said yes...

She said yes???

It's still echoing in his head days later as Sans sits outside Mettaton's new resort, waiting for Toriel. He picks and adjusts the cuffs of the old suit they salvage from the fire (don't ask how) for the millionth time while he nudges at a small cardboard box at his feet. Don't ask what's in it yet, because he's not going to explain it. There's also a small bundle of roses hiding in his suit.

Cue the wait.

"Easy, Sans..." The skeleton murmurs to himself, taking a deep breath in the process. He got through the hard part. Believe it or not, nervous as he was, he actually felt pretty good. Sans grins a little to himself as he adjusts a cuff for the hundred time.

"... Welp. Here goes nothing."
trombones: (vas a tener un mal tiempo)
[personal profile] trombones
Human video games are pretty weird by monster standards. Back in the Underground, they usually only ever found games in the garbage dump that nobody wanted anymore. Needless to say, Sans and a lot of other monsters acquired a taste for shit games. So now, on the surface, being able to play something that wasn't Sonic 2006 or those Atari E.T. games (where do you think the rest of them wound up) was sort of surreal.

It was alre almost midnight in their new house, and the older of the skeleton brothers was about to pop something into a beat up PS4... which are actually pretty cheap in the sort-of-future. Or maybe it was the fact that the human teen who sold it to them practically shoved it in their hands with a discount and genuine fear in his poor, Burgerpants-reminescent face. Go figure.

"Hey, Papyrus. You up?"

Not even going to bother raising his voice. Papyrus was definitely up and probably nearby. Somehow.
trombones: (bed time)
[personal profile] trombones
[Despite the namesake, Snowdin never snowed in. Actually, their inexplicable snowfall was mild to moderate most of the time. So it was rare to see the kind of heavy fall Sans stepped out to find. And definitely rarer when he woke up from yet another random napping spot (like cold bothers skeletons) surrounded by a deep snow wall. Like, four feet of it.

Come to think of it... where was he again?

Blinking himself awake, the skeleton groggily stands up and brushes the snow off his feet and legs. The only reason he wasn't buried in it himself was because he happened to be under a tree. So. Boy. He'd teleport out of here if he could see or remember where the heck he was, but uh.

Huh.

He cups a hand to his mouth.]


marco?

[You hear a faint "HUHUHUHUH" in the distance.]
trombones: (you're gonna have a bath tim)
[personal profile] trombones
It wasn't unusual for Undyne to stay a night at the brothers' house, even before all that fire moved into her place. It also wasn't weird for Sans to be up at random hours of the night, usually to make himself something to eat. This is one of those nights.

A small, skeleton-shaped something shambles down the stairs in the dark. Then it makes its way across the room, into the kitchen, and turns on the light.

Ah, there he is.

That motherfucker.

Thankfully, they kept most of their food where Sans could reach it. Cue some more shuffling around between the fridge and cupboard as he throws bread, cheese, ham, turkey, peanut butter, a jar of pickles, marshmallows, strawberry jam, Temmie Flakes, and a bottle of ketchup onto the counter.

It begins.
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